
About This Project
‘ClownShoes’ was made for the 2024 Global Game Jam’s “Make Me Laugh” theme as part of a team of 5. I provided most of the art and animation for this project, as well as UI Design. The game was completed within 72 hours and submitted on time.
What is ClownShoes?
In ClownShoes You’ll play as a clumsy clown who is finally graduating clown college, but first you must pass the final exam. Navigate through this wild obstacle course but be careful, if you lose balance or touch the ground you will experience death by heckling!
Tools Used
Aseprite, Figma, Unity
Play ClownShoes!
Features
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Balance Bar Mechanics and Ball Styles
The Bar UI at the bottom of the screen determines your balance, keeping it centers keeps you on ball, but to move left or right, you must tip the balance in a give direction.
Each ball also has an interesting design
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Keyboard and Mobile Support
Adaptive game controls for multiple platforms
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Checkpoints
Each balance ball you encounter acts as a respawn checkpoint
What I Learned From This Project
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I learned what it’s like to work alongside other game developers and how to communicate what I’m working on.
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I learned about ratios and scale for how things like character art, assets, and animations need to be. I learned how to think about what to create ahead of time for a game in the making.
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I learned a bit about Unity and C# as practice to understand how game dev in other systems worked.
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